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Deliverone
Game Design/
Game Mode Design/
Narrative
Deliverone is an Arcade-style Air Combat & Delivery Game. The game implements elements from Lunar Lander and Arcade Shooters in a 3D environment. The game is set in the not too distant future where all personal items are delivered by drones. Meanwhile competing courier companies have combat drones sent out to attack your cargo to decrease your rating. Your job is to deliver items while protecting your cargo from getting damaged.
Trailer

Story
In the year 2057 the courier industry was fully automated with Drones doing all personal deliveries. Fons Inc. has a 98% market share of the courier industry. Fons Inc. are planning on changing their Drones for a new model and have hired a new company to design and produce it with it now sent out for test runs. Meanwhile their current distributors of drones are at risk of losing their biggest client and have set their drones to attack mode so they will try to eliminate all competitor drones deliverys on site so they will fail the test runs. Now you have to prove yourself the superior model and the competition obsolete.

Gameplay
I was the designer in charge of the game mode. Taking inspiration from arcade games we wanted the suspenseful action of Space Invaders combined with the precision and delicacy of Lunar Lander.
To achieve this, there are two different modes for the player drone. One is flight mode which gives the drone a fighter jet like movement focusing on speed. It is the ideal mode for traversing sizeable areas and avoiding enemy fire. The other mode is hover mode, giving movement more similar to that of a helicopter being slower but more precise. This is necessary picking up and dropping packages as the packages won't attach or detach other wise. This is also ideally in use when traversing tight spaces.

Picking up package

Failing Conditions
When looking for ways in which the player can fail a delivery, I had to take the combat and stress from Space Invaders and the fragile nature and precision of Lunar Lander into account while also looking at the nature of a courier service. There are two fail conditions the first fail condition being when the timer for the delivery has reached zero. This mimics how a delivery would usually be in real life as there's a time is given for when a delivery is supposed to arrive and if it takes too long, the delivery might get canceled, have to be reimbursed and/or get a negative review. This also adds to the feeling we want the game to have as it adds a element of stress and force the player into situations where they need to be careful as it forces the player to take quicker routes rather than safer ones. The time given for a player to finish a delivery is calculated based on the distens needed to travel
The other way in which a delivery can fail is if the package gets too damaged. Two different things can damage the packages. One is environmental damage, which happens when the package or player with the package in possession receives blunt force impact. The other is by getting shot by the competing drones.
The player reaches the lose condition when they have failed three times.
Dropping package in delivery zone

Delivery Failing by running out of time

Delivery Failing by blunt force damage
Gameplay Loop


Delivery Failing by enemy fire damage

Player shooting down enemy drone
